AWS for Games updates from re:Invent 2023
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During re:Invent 2023, the AWS for Games team showcased the latest ways our customers are using AWS game development tools and introduced several new purpose-built guidance and partner solutions that are now available in the AWS Games Solution Library… Recordings of AWS for Games customer pres…
AWS for Games updates from re:Invent 2023
Author: Emily McKinzie
During re:Invent 2023, the AWS for Games team showcased the latest ways our customers are using AWS game development tools and introduced several new purpose-built guidance and partner solutions that are now available in the AWS Games Solution Library… Recordings of AWS for Games customer pres…
During re:Invent 2023, the AWS for Games team showcased the latest ways our customers are using AWS game development tools and introduced several new purpose-built guidance and partner solutions that are now available in the AWS Games Solution Library.
Recordings of AWS for Games customer presentations from re:Invent include:
- Customer Keynote – Riot Games: Riot Games’ Head of Global Infrastructure and Operations, Brent Rich, shares how Riot’s relationship with AWS has supercharged its purpose to improve the player experience, even in the face of timeline changes and priority shifts.
- Exiting the data center: A League of Legends and VALORANT story: Riot Games details how it moved two of the largest games from on-premises to the cloud without interruption.
- Scaling Warhammer 40,000: Darktide from 0 to 100,000 players in 1 hour: Learn how Fatshark scaled a game for millions of players using a serverless backend architecture, Amazon GameLift, and AWS Global Accelerator.
- Modernization of Nintendo eShop: microservice and platform engineering: Find out how Nintendo moved from a monolithic to micro-services architecture to power the Nintendo eShop found on the Switch and other Nintendo platforms.
- Scaling a multiplayer game into the millions with Mortal Kombat 1: Warner Bros. Games provides a deep dive into the backend architecture required to scale the updated version of “Mortal Kombat 1” for millions of players worldwide.
- Improve your mobile and web app quality using AWS Device Farm: Riot Games details how it uses AWS Device Farm to streamline its mobile app testing process, improve the quality of mobile games and SDKs, run automated and manual tests on real devices in the cloud, identify and fix issues faster, and release updates more frequently.
- Improving user experience at Epic Games using Amazon Timestream: Epic Games covers its application of Amazon Timestream to build a scalable solution for monitoring and deriving insights from the play time of millions of gamers across its game catalog.
- How Electronic Arts modernized its data platform with Amazon EMR: Find out from EA how it modernized its data platform by migrating to Amazon EMR, including HDFS to Amazon S3 and 500+ ETL jobs to Apache Spark on Amazon EMR.
The latest AWS Games Solution Library updates, including new guidance and partner solutions, include:
- Guidance for Game Analytics Pipeline on AWS (GAP V2) for implementing a codified, modular, and serverless analytics pipeline that ingests telemetry events from game clients and backend services.
- Guidance for Non-Player Character (NPC) Dialogue on AWS to automate the process of creating a non-player character (NPC) for games and associated game development infrastructure.
- Guidance for Identification of Problematic Betting & Gaming on AWS to demonstrate how to create an automated responsible gaming mechanism to protect players from problematic betting and gaming behavior.
- Guidance for a Game Production Environment on AWS to assist in setting up a complete game production environment for Unreal Engine that is highly available and delivered with reduced latency to users.
To view additional recordings from re:Invent 2023, visit the AWS Events content page. For more insight into the latest AWS for Games customer and solutions news, visit the AWS for Games Blog and LinkedIn.
Author: Emily McKinzie